From the Institute of Physics, these documents are designed to be downloaded and viewed as a single module. They form an interactive resource which provides extensive teacher guidance and classroom activities. Each topic contains a physics narrative, teaching and learning issues and teaching approaches: • The physics narrative…
Produced by the Wellcome Trust Sanger Institute, this multimedia resource explores the five major stages of the malaria lifecycle, highlighting the role of the Plasmodium parasite at each stage. The resource predominantly focuses on Plasmodium falciparum but does also make reference to other Plasmodium species including Plasmodium…
These resources, developed by the Gatsby Science Enhancement Programme in collaboration with the ASCEND project, were designed to support science teachers, those with responsibility in science departments, and Gifted and Talented coordinators in schools. The ASCEND project (Able Scientists Collectively Experiencing New Demands) involved…
These resources were developed by the Gatsby Science Enhancement Programme in collaboration with Keele University in order to provide support for teaching aspects of ‘How Science Works’. The emphasis of the materials is on ‘data, evidence, theories and explanations’ linked to ‘applications and implications…
This collection of resources from the National Strategies includes resources for activities and lessons that make effective use of ICT in teaching and learning secondary mathematics. The resources include the use of spreadsheets, programs, dynamic geometry software, graph plotting software, video and internet research. All activities…
This is a selection of CPD resources including teaching ideas from the Secondary National Strategy, chosen to support planning, teaching and assessment. The resources cover: • Geometrical reasoning including Visualisations, Build-ups, Sample problems and Planning • Proportional reasoning including Fractions, Ratio,…
The Association of the British Pharmaceutical Industry (ABPI) has accumulated a large collection of 78 careers case studies. These explore the multitude of different roles within the industry with a reprentative of each role giving their own career perspective and advice. Each case study includes a profile of a person who undertakes…
These resources, developed by the Gatsby Science Enhancement Programme in partnership with the Association for Science Education, are aimed at newly qualified secondary science teachers and their mentors. Originally published as a CD-ROM, the resources provide training activities and materials that can be used in a structured programme…
This multimedia package was developed by the Gatsby Science Enhancement Programme to help students understand the interesting and unusual properties of a range of fluids, semi-solids and solids. Published originally as a CD-ROM, the materials contain a collection of videos, animations and worksheets that are available as editable…
From the Institute of Physics, these documents are designed to be downloaded and viewed as a single module. They form an interactive resource which provides extensive teacher guidance and classroom activities. Each topic contains a physics narrative, teaching and learning issues and teaching approaches: • The physics narrative…
This collection of resources from the Association for Science Education (ASE) and produced by teachers using standard ICT packages, illustrate some of the ways that ICT can be used to enrich existing schemes of work. A moment to learn: PowerPoint presentations to start and review the concept of moments, interactive worksheets…
Solving mysteries is not just for the X-Files and other TV shows, it's science! In Ghost in the machine, a resource provided by the Association for Science Education (ASE), students are special agents investigating paranormal phenomena. It is a thrilling context for students to learn about electromagnetic induction, in order…
This Cre8ate maths activity draws on research which has indicated that many trainees / school leavers who are employed in vocational positions struggle with the numeracy skills needed in the workplace. Cre8 salon is a series of flexible activities that are designed to simulate some of the challenges of work in the context of a…
In Flesh Eaters, provided by the Association for Science Education (ASE), students are challenged to unravel a bizarre crime using their scientific skills. Flesh Eaters is a 'learning adventure'. It combines computer-based activities with video, experiments, and some surprises. The resource is split into three lessons…
These Cre8ate maths activities require the use of averages, ranges, percentages, histograms, stem and leaf displays, pie charts, and tables to make comparisons, interpretations, and conclusions. They also provide real data about pupils for analysis. Performing the “How far can you …?” events in the classroom…
This Cre8ate maths activity motivates the use of averages, ranges, percentages, bar charts, pie charts, and tables to make comparisons, interpretations and conclusions. The students can perform the "What is in your bowl?" activities to investigate serving amounts and what is eaten for breakfast. The data collection activities…
The Nappy Changing Challenge from Cre8ate maths provides real data about students for analysis. They undertake a timed, practical, exercise of folding a towelling nappy and putting it onto a toy baby doll. Throughout the task students complete a form for the Nappy challenge and record their completed data in an excel file. The…
Produced by ABPI this interactive game allows students to explore trends in the properties and behaviour of different elements, and develop their understanding of the patterns of the Periodic Table.
Like ‘The Sims’, in this SimPhysics game students look after a family and keep their home supplied with electricity. In the game scenario the government has set a carbon dioxide quota for each household, so limiting their contribution to climate change. The player has to invest in renewable sources of electricity…
In this SimPhysics game, players get the opportunity to manipulate sound, style a rock band and work on their recordings. Players are presented with some wrinkles in the recorded sound that they have to iron out. On their way, they will learn how to analyse wave forms and use recording packages (in this case Audacity) to look…
SimSpace is a SimPhysics game-based learning resource where players take on the role of space scientists, scouting the skies for Near Earth Objects (NEOs) that may pose a risk to life on Earth. The premise is that planet Earth is overdue a major impact from an asteroid or comet, and players are leading the effort to detect any…
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