This resource pack introduces the concepts of shelter and shelter deprivation around the world to students in Key Stage Two. It highlights the challenges people face in their daily lives when their homes do not provide adequate shelter. It linked to the curriculum areas of design and technology, geography and PSHE and promotes thinking…
These two Future Morph resources aim to show students that there is a wide choice of options open to those who study sciences and mathematics.The resources consist of: Career examples list The list covers six areas of science: • Living things • Environmental science • Energy and motion • Natural and man-made…
In this summative challenge from Nuffield Foundation groups of students use the knowledge, skills and understanding from earlier pods to explore a sustainability question of their choice. They need to research, analyze and present ideas in preparation for an exposition. Students assess each others ideas and plans on an ongoing basis.…
In this Nuffield Foundation resource students begin by reviewing their understanding of the carbon cycle. They investigate the link between human activity and increasing levels of carbon dioxide in the atmosphere and speculate on whether this is causing global warming. They compare the carbon footprints of different activities and…
In this Nuffield Foundation resource, students explore our relationship with cars and other forms of transport. They start by investigating some of the health and social problems associated with increasing car ownership. They move on to consider how innovative technologies could support more healthy and sustainable lifestyles. As…
In this Nuffield Foundation resource, students explore the how humans have sought and used materials and energy throughout history. They learn that the current manufacturing system extracts raw materials, makes something useful and then disposes of it afterwards as waste. This take-make-dump model is not sustainable. Natural closed…
In this Nuffield Foundation activity students use the learning skills they have acquired in earlier pods to invent a new game of their own. They need to design and test equipment as well as establish effective rules and a fair scoring system. Groups then present and explain their new game at a sports fair where it is evaluated by…
In this Nuffield Foundation activity students use secondary data to investigate how changes in technology have led to improved performance in cycling. They research footwear to see how materials of different properties can be combined for specific purposes and carry out a practical investigation to define the optimum design of a…
In this Nuffield Foundation activity students carry out an investigation into some sporting techniques to establish whether practice improves performance. They conduct research into the rationale for training schedules for different sports. Students then investigate target games to explore whether scoring systems reward skill fairly…
This Nuffield Foundation resource opens with a team game that demonstrates the need for careful planning and collaboration. Students use their findings to construct a standard operating procedure that enables them to improve their performance through better collaboration. They are also introduced to their games learning log which…
In this Nuffield Foundation resource students investigate whether recycling alone can mitigate the wastefulness of current industrial processes. They categorize waste into two main categories - natural materials which can be recycled through natural systems, and processed technical materials which cannot. Students learn that in order…
This set of resources provided by Future Morph has been produced to help teachers use the world of work as a context for their teaching. They aim to engage students in STEM subjects and show them how the knowledge of those subjects relate to everyday life. This resource comprises of: Resources booklet This organises the Future…
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