Fraction Games for Students Aged 5-7
This game for two players, published by BEAM, requires students to halve even numbers by playing a game. Students spin a spinner, half the number and then collect the correct number of counters. The winner is the student with the most counters after five rounds. The game offers an opportunity to discuss the properties of odd and…
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- Publication year: 2010 to date
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Data Handling Games for Students Aged 9-11
This game, published by BEAM, poses a number of questions aimed at developing students' understanding of simple probability using a set of number cards. Probably - a game for two players. The chooser chooses a card from the set of cards. The guesser has to guess whether the card id shows an odd or an even number. Game…
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- Publication year: 2000 - 2009
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Data Handling Games for Students Aged 7-9
Published by BEAM, these two data handling games are from the Maths of the Month series. Three digits - a game for two players. Each player takes turns to place a counter on a number. The winner is the first player to have three counters on numbers which contain the same digit. Venn Diagram Game - a game for two players. Players…
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- Publication year: 2000 - 2009
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Data Handling Games For Students Aged 5-7
Published by BEAM, these two games encourage students to develop their skills of sorting shapes using one criterion and numbers using one or two criteria. • Sorting - a game for two players requiring one student to choose which shapes go inside the circle and to make up a label for the circle. The second student has to guess…
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- Publication year: 2000 - 2009
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Money and Measure Games for Students Aged 9-11
Published by BEAM, this maze is for either one or two students working collaboratively to consolidate their skill in adding and subtracting amounts of money. • Maths maze - starting with a score of £500 students are required to roll a die, move to the appropriate square and complete the operation stated. Students have…
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- Publication year: 2010 to date
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Money and Measure Games for Students Aged 7-9
A selection of games, published by BEAM, for Key Stage Two students to practise and consolidate their mathematical understanding of money by developing a strategic approach. • Lines of money - a game for two players requiring students to add of multiples of 5p coins, the largest total wins. • Money bags - a game…
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- Publication year: 2010 to date
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Money and Measure Games for Students Aged 5-7
Published by BEAM, these games require students to play in twos, using coins and dice to develop their knowledge of money and time. The games, with their mathematical content, are: • 15 pence - using 1p, 2p and 5p coins • Balloons - counting coins • Buying toys - reading and saying amounts of money •…
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- Publication year: 2010 to date
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Shape Games for Students Aged 11-13
Published by BEAM, these games provide opportunities for students to apply their knowledge of shape and space. The games, all taken from the Maths of the month series, and their mathematical content are: • Angle estimation game - estimating and measuring angles • Isosceles triangle game - playing against a partner…
5/5- Publication year: 2010 to date
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Money and Measure Games for Students Aged 3-5
Published by BEAM, this collection of games give students opportunities to practise and consolidate their mathematical understanding of money, through coin recognition, counting and matching amounts of money. The games, with their mathematical content, are: • Shopping - matching pence coins to numberals • Coins…
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- Publication year: 2010 to date
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Shape Games for Students Aged 9-11
Published by BEAM, these games provide opportunities for students to practise and consolidate their knowledge and understanding of shape and space. The three games, with their mathematical content, are: • Angles - identifying right, acute and obtuse angles in shapes • Coordinates grid game - generating co-ordinates…
4/5- Publication year: 2010 to date
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Shape Games for Students Aged 7-9
A selection of resources, published by BEAM, for teachers of primary mathematics. They include challenging problems and puzzles, open-ended investigations, cross-curricular activities and resources to practise and consolidate students' understanding of shape and space. • Fishy codes - decoding using co-ordinates •…
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- Publication year: 2010 to date
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Shape Games for Students Aged 5-7
Published by BEAM, these games provide opportunities for students to develop their knowledge and understanding of shape and space. The three games, all taken from the Maths of the Month series, are: • Play people - matching numbers to objects • Shapes - counting sides of shapes and recognising numerals •…
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- Publication year: 2010 to date
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Shape Games for Students Aged 3-5
A selection of mathematics games for use with early years students, published by BEAM. They include problems and puzzles, cross-curricular activities and resources to develop spatial awareness and pattern recognition. The activities, with their mathematical content, are: • Butterflies - using counters to make symmentrical…
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- Publication year: 2010 to date
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Calculation Games for Students Aged 11-13
A selection of games published by BEAM for teachers of Key Stage Three mathematics. They include challenging problems and puzzles which help students to consolidate their mathematical understanding. The activities and their mathematical content are: • Choose and divide - division using decimals • Choices - multiplication •…
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- Publication year: 2010 to date
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Calculation Games for Students Aged 9-11
Published by BEAM these games and puzzles from Maths of the Month give students the opportunity to practise and consolidate their mathematical knowledge and understanding in an enjoyable and cooperative way. The mathematical content of each games is: • Dice wars - single digit multiplication • Adding four numbers…
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- Publication year: 2010 to date
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Calculation Games for Students Aged 7-9
These resources, published by BEAM, are aimed at Key Stage Two and give students opportunities to practise and consolidate their mathematical knowledge through playing games. The games and their mathematical content are : • Shapes - counting sides of shapes • 20 or more - addition to 20 • Add 9 - single…
5/5- Publication year: 2000 - 2009
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Calculation Games for Students Aged 5-7
These games, published by BEAM for teachers of primary mathematics, can be used to practise and consolidate students' early mathematical understanding. The games, with their mathematical content, are: • Three in a line - addition up to 12 • Add or subtract - addition and subtraction to 12 • Add and…
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- Publication year: 2010 to date
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Calculation Games for Students Aged 3-5
These resources, published by BEAM, are aimed at the early years and provide games in which students can practise saying numbers and develop their counting skills. • Nest eggs - saying and counting numbers up to 6 • 1 more or less spots - saying numbers one more than or one less than • Making dominoes -…
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- Publication year: 2010 to date
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Fraction Games for Students Aged 11-13
A selection of games published by BEAM for students to practise using their understanding of the mathematical topics of fractions, decimals and percentages whilst developing a strategic approach. The games, with their mathematical content, are: • Three in a row - strategy game using division with decimals • Halves…
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- Publication year: 2010 to date
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Fraction Games for Students Aged 9-11
Published by BEAM, these games provide a means by which students can practise and consolidate their mathematical understanding of fractions and decimals. • Halves and thirds - a game for two players requiring students to find fractional quantities of numbers • Planetary wars - a dice game for two players requiring…
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- Publication year: 2000 - 2009
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Fraction Games for Students Aged 7-9
A selection of games published by BEAM to help students practise and consolidate their mathematical understanding of fractions and decimal equivalents. • Coloured shapes - colouring fractions of shapes according to a rule • 3 fractions in a line - strategy game, working out a fraction of a quantity • Halves…
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- Publication year: 2010 to date
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Place Value Games for Students Aged 11-13
Published by BEAM, these games provide opportunities for students to apply their knowledge of place value, rounding and ordering. • One or less - involves students choosing numbers including decimals and dividing them to try to make a number close to one or two after rounding. • Round to a whole - students score…
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- Publication year: 2010 to date
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Place Value Games for Students Aged 9-11
Published by BEAM, these games provide opportunities for students to apply their knowledge of place value, number recognition and ordering. • Aim for 500 - in this game both players roll the dice and use the numbers to make two three-digit numbers, then add them up. Whoever gets a total closest to 1500 wins the game. •…
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- Publication year: 2000 - 2009
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Place Value Games for Students Aged 7-9
Published by BEAM, these games provide opportunities for students to apply their knowledge of place value, number recognition and ordering. • Nearest to 30 - students use dice to generate digits which can then be multiplied by either five or ten to try to reach a set target. • Nearest to 500 - students use dice to…
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- Publication year: 2010 to date
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Place Value Games for Students Aged 5-7
Published by BEAM, these games provide opportunities for students to apply their knowledge of place value, number recognition and ordering. The games, with their mathematical content, are: • Make a two digit number - comparing two digit numbers • Numbers in a row - using dice to generate numbers to be placed in…
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- Publication year: 2010 to date
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Number Games for Students Aged 11-13
Published by BEAM this selection of games allows students to practise and consolidate their understanding of properties of number, including factors and square numbers. • Factor score - identifying factors in two-digit numbers • Factors game - strategy game to make a line of four numbers with selected factors •…
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- Publication year: 2000 - 2009
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Number Games for Students Aged 9-11
Published by BEAM, these games provide opportunities for students to apply their knowledge of numbers and their properties. • Even and odd - strategy game • Factor-2-3-5 - using dice to generate numbers with specific factors • Multiples - square numbers and multiples • Numbers in boxes - completing…
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- Publication year: 2010 to date
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Number Games for Students Aged 7-9
Published by BEAM, these games provide opportunities for students to apply their knowledge of place value and properties of number. • 2s and 5s - multiples of two and five • Multiples of three - identifying multiples of three • Read my mind - multiples and more or less • Recognising odd and even…
- Not yet rated
- Publication year: 2000 - 2009
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Number Games for Students Aged 5-7
Published by BEAM, these games provide opportunities for students to apply their knowledge of number recognition, multiples and ordering. • Missing tens - identifying multiples of ten • Missing twos - identifying multiples of two • Odd or even - identifying odds and evens on different dice • Odds…
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- Publication year: 2010 to date
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Number Games for Students Aged 3-5
Published by BEAM, this game gives students opportunities to read, count and sequence numbers. Students roll a die, move the appropriate number of places and if they land on a missing number they need to identify what it should be. • Missing numbers - a dice game for two players who are required to read the number they land…
- Not yet rated
- Publication year: 2010 to date
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Counting Games for Students Aged 7-9
Two games, published by BEAM, to help Key Stage Two students to develop their counting and sorting skills. • Big numbers - a game for two players requiring students to use the results of rolling four dice to write down a four digit number and then read out the number written. • Writing numbers - a game for two players…
- Not yet rated
- Publication year: 2000 - 2009
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Counting Games for Students Aged 5-7
Published by BEAM, this game for students in Key Stage One helps develop their recognition of number and their counting skills. • Dots and dots - a simple game for two players requiring students to take turns to recognise patterns of dots on a dice as quickly as possible. The player who gets the most correct answers is the…
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- Publication year: 2010 to date
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