Plan a Trip
In this Shell Centre module students plan and undertake a class trip using costings, scheduling, surveys and everyday arithmetic.
In a card game simulation, groups undertake and record imaginary trips, encounter problems and errors of judgement, then seek to correct them by better planning. Groups share ideas of possible places to go and produce a leaflet explaining these ideas.
The class then work together to reach a decision on the best destination and look at possible means of transport. The class lists, and then shares out and undertakes the preparatory tasks that need to be done before the trip can take place. The trip now takes place and, afterwards, the students reflect on what happened.
HEALTH and SAFETY
Any use of a resource that includes a practical activity must include a risk assessment.
Please note that collections may contain ARCHIVE resources, which were developed at a much earlier date.
Since that time there have been significant changes in the rules and guidance affecting laboratory practical work.
Further information is provided in our Health and Safety guidance.
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- Shell Centre
- Numeracy Through Problem Solving
- Plan a Trip

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