This starter unit in the Ideas and Evidence pack from the Pupil Researcher Initiative asks students to consider whether science and technology are completely different subjects. The activity is intended to help students to see how science creates new technology and how new technology can lead to scientific discoveries. Like the other…
Futurecade is an innovative interactive suite of games from the Science Museum that allows students to explore how science and technology impacts on their everyday lives. Futurecade’s four games are inspired by current and future technology in the fields of robotics, satellites and space junk, geo-engineering and synthetic…
Future Morph Careers Quest was developed for students attending one of the the Big Bang science fairs. In the activity, students question exhibitors about aspects of their work and how they had chosen their particular career. Whilst developed for a an exhibition context, the resources can suggest questions for students to consider…
This Nuffield Foundation resource opens with a team game that demonstrates the need for careful planning and collaboration. Students use their findings to construct a standard operating procedure that enables them to improve their performance through better collaboration. They are also introduced to their games learning log which…
In celebration of its founder, Fritz Schumacher’s centenary year Practical Action have created Small Is...Challenge. Schumacher’s philosophy was based on the idea that even a small change can have a big impact on people’s lives. The challenge for students is to look at technologies from the last 100 years and invent…
This resource from the Department for Education is a set of 'Top Trumps' cards, which help students reflect on the skills and personality traits of individuals in particular careers. The cards could be used as a starter activity before students reflect on their own attributes and interests.
BLOODHOUND SSC chatterboxes are an innovative resource that will inspire and motivate science teaching and learning in the classroom. They are an excellent way to raise standards throughout Key Stage Two and impact on students' attainments. In this fun and interactive activity, students cut and fold paper to make the chatterbox.…
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